


Its biggest downfall is lack of need in the late game, when heroes are plowing through content so quickly that the regen from Lizard does not have enough rounds to be utilized. It gives cushion to stat requirements that might be slightly out of reach, as you can lower HP thresholds and replace them with more ATK.
#Shop heroes guide teir 3 full
The HP regen stacks additively per spirit, making a full set give you 18 HP a turn! Its application can apply to literally any hero, even the evasion reliant ones.

What this means is that adding a set of Wolf spirits to your heroes will not do as much to help low ATK values as it would to higher ATK values. Also, because wolf adds to the final ATK multiplier, it does not perform well unless your base stats and gear stats are initially high. When to avoid: Wolf does not perform as well as other options on your Green type heroes, avoid using it there. Use cases: You are not progressed enough to be able to afford or craft the higher +%ATK spirits. Mechanics: Every wolf spirit adds to the overall final ATK modifier to a hero’s ATK stat. However, with recent spirit additions carrying this exact bonus and more, it has fallen to the wayside as unnecessary in the late game. On the surface it seems ideal enough, as giving a 5% boost to a crucial stat is always welcome. The Wolf spirit has been the anchoring basis for +% ATK spirits since the game launched.
